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I Bet You Recognise This Voice Ane

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Ane Brun - This Voice lyrics

This Voice lyrics

It's your choice

When you're all alone

In your own sweet home

I choose get out of my way

Leave my ghost alone

Let me walk on by

Let me walk on by

Let me walk on by

Let me walk on by

It is calling for me

If you still haven't heard it

You shouldn't ask for it

You should just leave it be

'Cause you're deaf until

The day for you it will

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THIS VOICE Lyrics - ANE BRUN

This Voice Lyrics

It's your choice

When you're all alone

In your own sweet home

I choose get out of my way

Leave my ghost alone

Let me walk on by

Let me walk on by

Let me walk on by

Let me walk on by

It is calling for me

If you still haven't heard it

You shouldn't ask for it

You should just leave it be

'Cause you're deaf until

The day for you it will

check amazon for This Voice mp3 download

Publisher(s): Ane Brun Publishing

Record Label(s): 2011 Balloon Ranger Recordings AB Under exclusive license to Universal Music AB

ANE BRUN - THIS VOICE LYRICS

Ane Brun - This Voice Lyrics

This voice, is it calling?

When you're all alone, in your own sweet home.

Leave my ghosts alone.

Let me walk on by.

Let me walk on by.

Let me walk on by.

Let me walk on by.

It is calling for me.

If you still haven't heard it,

you shouldn't ask for it.

You should just leave it be.

the day for you it will

Writer(s): Katharina Nuttall, Ane Brun

Lyrics powered by www.musixmatch.com

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Ane Brun This Voice Lyrics

This Voice Lyrics Artist: Ane Brun

When you're all alone, in your own sweet home.

Leave my ghosts alone.

Let me walk on by.

Let me walk on by.

Let me walk on by.

Let me walk on by.

It is calling for me.

If you still haven't heard it,

you shouldn't ask for it.

You should just leave it be.

the day for you it will

9.43 out of 10 based on 38 ratings.

Artist: Ane Brun

Title: This Voice

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Working with Speech Recognition ANEs for Android

Working with Speech Recognition ANEs for Android
  • Nils Thingvall
  • Blog, Development

Adding speech recognition to a mobile application sounds like something that would be too difficult to be worth the while. Well, that may not necessarily be the case. If you’re building an AIR application for Android, there are some very easy ways to add in voice commands or speech recognition. If you want to take your app hands free, add in some richness, put in voice chat, or make a game with voice controls, speech recognition ANEs (AIR Native Extensions) can help you add that.

What’s an ANE?

An ANE, or AIR Native Extension, is like a plugin for an AIR application that exposes native platform functionality as an API in ActionScript. ANEs can add functionality like native alerts, push notifications, in-app purchases, advertising, and sharing. These extensions are written in native code and then compiled into an ANE file. Unfortunately, this means that ANEs are platform specific. However, the functionality they offer makes it well worth it to track down one that provides the features you need. There are plenty of free ANEs and some commercially available ones as well.

Are There Speech Recognition ANEs?

If there weren’t, this would be a very short post. The good news is that there are two free speech recognition ANEs available at the moment. The bad news is that they are for Android only. The first one I’ll mention is Immanuel Noel’s Speech Recognition ANE. It activates Android’s native speech recognition dialog and simply returns its results to AIR. The second one is Michelle Rueda’s Voice Command ANE. Her ANE exposes a bit more functionality by letting you run continuous voice commands and returns the top 5 guesses Android speech recognition comes up with.

So let’s take a look at some sample projects that use these two ANEs. You can download a zip of the two projects from http://www.realeyesmedia.com/realeyesjordan/poc/SpeechRecognitionPOCs.zip. You’ll need a copy of Flash Builder 4.6 or higher and an Android mobile device to deploy the projects to. That’s one of the downsides of developing using an ANE. For many of them, you have to develop on a device, because the ANEs require the native OS to interact with. If you haven’t previously set up your Android device to debug from Flash Builder, that’s beyond the scope of this blog post, but you can check out the instructions here: http://help.adobe.com/en_US/flex/mobileapps/WSa8161994b114d624-33657d5912b7ab2d73b-7fdf.html.

Setting Up

Let’s get these projects set up:

Download the SpeechRecognitionPOCs.zip and unzip the file into an empty directory.

Open Flash Builder. In the Project Explorer window, right-click (ctrl-click) and select Import.

In the dialog, open the General set of options and select the Existing Projects Into Workspace option.

Click the Browse button next to Select Root Directory, and in the file dialog, select the directory that you unzipped both projects into.

Check both projects and click OK.

You can use the default options in the rest of the dialogs. If prompted about which Flex SDK to use, use 4.6.0 or higher.

You should now have two projects set up in your workspace. Let’s take a look at where the ANEs get hooked up:

In the Project Explorer for either project, open up the assets/ANEs directory.

Note the ANE file with the .ane extension

Right click (ctrl-click) on the project and select Properties from the menu

Select Flex Build Path in the navigation, then click the Native Extensions tab. Here is where you can add either a single ANE or an entire folder of ANEs.

Click on the arrow next to the ANE to see its details, such as whether the AIR simulator is supported and the minimum AIR runtime version.

Click on the arrow next to Flex Build Packaging from the left navigation, and select Google Android from the submenu.

Select the Native Extensions tab.

Make sure the Package checkbox is checked for the ANE, then click Apply and then click OK. This makes sure that the ANE is included when the project builds.

Next, let’s deploy an app to a device. (Hopefully, you’ve already set your Android device up for debugging, because that can be tricky task and is beyond the scope of this post.):

Connect your Android device with its USB connector to your computer

Under the Debug menu in Flash Builder, select Debug Configurations

In the left menu, select Mobile Application and then click the New button at the top of the menu.

Select the Project you want to debug from the Browse button next to the Project field

Under launch method, select On Device and Debug via USB.

Click Apply, then Click Debug. If your device is asleep, make sure to wake it up so the debugging can start.

The application should launch on your Android device and you can try out the speech recognition or voice commands ANEs.

Speech Recognition ANE:

Let’s take a look at the code for these two apps and how they implement the ANEs. The first one we’ll look at is the Speech Recognition ANE used in the SpeechRecognitionPOC project. This project is pretty straightforward. In the handler for applicationComplete, we instantiate a new Speech object, and pass a string to its constructor. That string is the prompt that shows up in the native Android speech recognition dialog when it appears.

To listen for data or errors from the Speech object, we add listeners for the: speechToTextEvent.VOICE_RECOGNIZED and speechToTextEvent.VOICE_NOT_RECOGNIZED events. On the speechToTextEvent object, there is a data property that holds the string of text that was Android’s best guess at what was said.

All we have to do to trigger the Android speech recognition dialog is call the listen() method on the speech object. That then opens the native dialog, which will fire one of the two events, then close automatically. In the _onSpeechResult() method, we output the data API returns.

The upside of this ANE is that it is pretty solid and uses the native dialog. The downside is that you only get one result back, and you can only catch one phrase at a time.

Voice Command ANE:

Next let’s look at the Voice Command ANE, which is used in the VoiceCommandsPOC project. It has a bit more depth to it. When the application starts up, we create a new SpeechService object. The SpeechService class exposes a static isSupported property which tells us whether our device supports the ANE. If it does, then we listen for a StatusEvent.STATUS event from the service. Calling the listen() method of the SpeechService object starts the service listening for voice input. When it hears input, it dispatches a status event. The stopListening() method of the object ends the listening for input.

The status event dispatched by the service handles both data and errors. The code property on the StatusEvent object lets us tell whether there was an error in the speech recognition. If no error, then the level property of the event gives us a comma separated list of up to 5 of the results returned by the service. Sometimes it is less than 5, but usually it has the full amount of guesses.

In the _onSpeechStatus() method that handles the status event, we split the level string into an array and then loop through it to analyze the strings. In my experience with the ANE, the service does a great job of parsing my speech. Usually, what I said is the first or second result in the list. This POC project looks for a “stop recording” string and executes a method stopping the service. The Voice Command ANE doesn’t stop listening automatically like the Speech Recognition ANE does.

And that’s one of the great things about the Voice Command ANE. It opens up the possibility of an app always listening for voice commands. The unfortunate thing about the Voice Command ANE is that it is buggy. In my working with it, I found that if you don’t give it speech input right away or have a gap in your speech input, it will freeze up and not recognize any more speech input. Also, even if I spoke without long pauses, after about 3 to 5 statuses, it would freeze up. Bummer.

This leads us to another part of the code. I found that if I set up a refresh timer to restart the service on an interval, I could keep the service running and recognizing speech input. In the _onRefreshTimer() method, I simply call stopListening() and then immediately call listen() to keep the service going. Unfortunately, this results in continuous dinging from the Android API and imperfect listening. However, for my purposes, it’s good enough. Hopefully that is true for you too.

One other thing to note is that if you are using the device’s microphone in your application, that can interfere with the Voice Command ANE’s speech recognition. I did not find a reliable or quick way to clear the application’s hold on the mic to free it up for the SpeechService.

ANEs offer a lot of cool functionality to mobile application developers. In general, they are quite easy to work with. As these ANEs demonstrate, with little effort (and no cash) you can add powerful features to your applications.

Comments (1) Nils Thingvall

Cool! Thanks for the heads up!

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