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We've assembled a handy guide detailing the most powerful Gwent cards in the game, and the ones that you should be spending your hard earned Scrap on.
Guide by Hirun Cryer, 06/06/2017 .
As soon as you open up the Card Collection section of Gwent, you'll be overwhelmed when trying to choose the best cards to unlock with Scrap first. In this detailed guide, we'll walk you through the very best, most powerful Gwent cards to unlock first, in order to assemble the most powerful decks in the game.
If you need help with anything else related to Gwent, then be sure to check out our Gwent guides hub, containing multiple guides on assembling the best decks in the game, as well as general tips and tricks for how to master the game of Gwent.
It should be noted that we'll be dealing with the most basic versions of Gwent cards here, and not the upgradeable (animated) versions that can be unlocked with more Scraps.The Best Gwent Cards to Unlock First
We'll go through each faction individually, selecting the best, most useful Gwent cards with the best abilities that you should be spending your Scrap on. Note that the cards are ordered by the amount of Scrap required to unlock them, and not in a priority order.
Click on any of the links below to take you straight to the corresponding faction, and all the best cards featured within.The Best Neutral Gwent Cards
Prize-Winning Cow - 200 Scrap - This card might seem very weak at just 2 power, but should the Prize-Winning Cow be removed from the board in any way, a Chort with 6 power will take its place, giving you a nice boost in any situation.
King of Beggars - 200 Scrap - It'd be preferential to play the King of Beggers Gwent card when you're losing, as the card can single-handedly tie the round as soon as it is played, up to a maximum of 15 power.
Ciri - 800 Scrap - The Witcher-to-be can be a massive help to anyone, as should Ciri finish the round still on the playing field (which is highly likely), the card will automatically be placed back in your hand, giving you the chance to use the card for a second time against your opponent.The Best Monster Gwent Cards
Foglet - 30 Scrap - While this card is relatively weak at just 2 power, the Foglet Gwent card will automatically be summoned to the board whenever you play a Fog card, giving you a nice boost to an already useful Weather card.
Wild Hunt Rider - 30 Scrap - If any Wild Hunt Rider Gwent cards remain on the board at the end of the round, they will all stay there and not be discarded, due to the Resilience ability. However this does only apply if your opponent has won the round, so the Wild Hunt Rider is best used in a round you intend to lose.
Water Hag - 200 Scrap - Besides being a decent silver card at 3 power, the Water Hag will allow you to spawn a Clear Skies, Lacerate, or Torrential Rain card when played, giving you a nice Weather or outright damage boost whenever you need it.
Caretaker - 800 Scrap - The Caretaker Gwent card can be extremely useful, but mainly once the game has gone on for at least one round. The card boasts 4 power, is Gold, and also allows you to Resurrect and play a card from your opponent's graveyard, allowing you to potentially steal away a decent card.
Draug - 800 Scrap - Besides being a Gold card carrying a power rating of 7, Draug damages 6 enemies by 1 power each, allowing you to whittle down the score of your opponent while playing a powerful card.
The Best Nilfgaardian Gwent Cards
Back Infantry Arbalest - 30 Scrap - At just 30 Scrap, the Black Infantry Arbalest is cheap to manufacture, and can damage an opposing card by 3 whenever it is played, this potentially increasing to 5 if the unit was already boosted.
Impera Enforcers - 30 Scrap - The Impera Enforcers card boasts a high power value of 8, and can has a very unique ability. If the top card in your deck is Bronze, the Impera Enforcers card gains 2 Armor, while it gains a power boost of 1 if the card is Silver, and a Promotion of the card is Gold. This card ultimately gains a boost no matter what.
Vanhemar - 200 Scrap - Vanhemar has a decent power rating of 3, but also lets the player choose between playing Stammelford's Tremors, Clear Skies, or a Biting Frost card, giving it a definitive edge in any match.
Cynthia - 200 Scrap - Cynthia has a relatively solid power rating of 4, but also reveals the highest rated card in your opponent's hand when played, boosting herself by the power rating of the card revealed.
Fake Ciri - 200 Scrap - You can choose whether Fake Ciri spies for you or not, and while she gains a boost to her power rating by 3 if she stays on your side of the board, she can still come back to your side of the board if spying when your opponent passes.
Stefan Skellen - 800 Scrap - Stefan Skellen has a great power rating of 9, but also allows you to effectively select the next card that you'll draw from your deck, as Skellen allows you to search through your deck and put a selected card at the very top of the deck.The Best Northern Realms Gwent Cards
Trebuchet - 30 Scrap - The Trebuchet is your fairly standard Bronze unit card at 2 power, but it also allows you to damage all units on an opposing row by 2, ignoring all Armor as you do so.
Temerian Infantryman - 80 Scrap - The Temerian Infantryman card is mainly useful if you've got multiple copies, as while the card carries a relatively low power rating of 3, all copies of the card can be summoned when a single one is played, allowing them to bolster each other.
Kaedweni Siege Support - 80 Scrap - The Kaedweni Siege Support card is best used early on in the round, as it boosts the power rating of all subsequent cards played on your side by 1, while also upping their Armor rating by 1. This doubles to 2 for each stat if the ally card is a machine, which gives your forces an even better boost.
Reinforced Siege Tower - 80 Scrap - This Reinforced Siege Tower card works well with the previous Kaedweni Siege Support card, as the latter boosts the former by 3 whenever the two are played adjacent to one another. Outside of this, the Reinforced Siege Tower adds 2 Armor points to all adjacent units.
Sabrina Glevessig - 200 Scrap - Despite being a Spy card with a power rating of 3, Sabrina Glevissig will damage all units on the row she is played on to match the rating of the lowest card on that row. As such, you'll have to destroy her to activate this ability, but it can be useful in bringing down your opponent's score.
Philippa Eilhart - 800 Scrap - Although she may only have a power rating of 1, Philippa Eilhart's Gwent card can damage multiple enemies at once when first played. This damage decreases from 5, all the way down to 1 with each enemy that is damaged, and no enemy can be damaged twice, meaning it's best to play Philippa Eilhart near the end of a round.
Shani - 800 Scrap - While Shani may only have a power value of 3, she can resurrect any card from your graveyard upon being played, adding 4 Armor to it. This allows you to bring back any card of your choosing, while also giving it some protection.
Dijkstra - 800 Scrap - Sigimund Dijkstra is your fairly standard Spy card, as although the card carries a decent power rating of 4 for your opponent, he allows you to instantly play the top 2 cards from your deck, including more powerful Gold cards.
The Best Scoia'tael Gwent Cards
Hawker Healer - 30 Scrap - The Hawker Healer card is relatively cheap to manufacture at just 30 Scrap, but crucially boosts two cards to the right by 3, giving you a nice boost to any row on your side of the board.
Dwarven Skirmisher - 30 Scrap - Another cheap card to produce, the Dwarven Skirmisher carries a decent power value of 5, but also allows you to damage an enemy by 3 when you play the card, and if that card was not destroyed, the Dwarven Skirmisher receiver a boost of 2 to their power rating.
Dwarven Mercenary - 30 Scrap - Strength in numbers is the key with the Dwarven Skirmisher card, as it allows you to move any card on your side of the board to the same row, giving it a nice boost of 3 to the power rating of the moved card.
Hawker Smuggler - 80 Scrap - This card should be played early on in any round, as the Hawker Smuggler gains a boost of 1 to its power rating every time your opponent plays a unit card on their side of the board.
Mahakam Guard - 80 Scrap - The Mahakam Guard card is particularly good if you already have a dwarf card down on your side of the board, as while the Mahakam Guard boosts any one card by 3, it can boost a dwarf ally card by 5.
Morenn - 200 Scrap - Play Morenn face down, and when your opponent plays any unit card whatsoever onto their side of the board, Morenn will automatically activate, damaging the unit card that was just put down by 5.
Toruviel - 200 Scrap - As with Morenn, Toruviel's Gwent card should be played face down, and when your opponent eventually passes, Toruviel will activate, boosting the power rating of both cards either side of her by 2 each.
Yarpen Zigrin - 200 Scrap - Yarpen Zigrin boasts an impressive power rating of 7, and he is best played at the beginning of a round, since whenever you subsequently play a dwarf card on your side of the board, he gains a boost to his power rating of 1.
Dennis Cranmer - 200 Scrap - Another powerful dwarf card for the Scoia'tael faction, Dennis Cranmer has a hefty power rating of 8, while also having the ability to boost every dwarf card in your hand, deck, and side of the board by 1, making him an essential team player.
Sheldon Skaggs - 200 Scrap - Sheldon Skaggs allows you to move all units on the row on which he is played to other, random rows on the same side of the board. He also gains a boost of 1 to his power rating for every unit moved, making him ideal for playing further into a round.
Ithlinne - 800 Scrap - Although Ithlinne is a Spy card and will contribute her power rating of 2 towards your opponent, she allows you to play any Bronze card from your deck straight onto the board, and then play a copy of that Bronze card, giving you a boost of two unit cards instantly.
The Best Skellige Gwent Cards
Clan Brovkar Archer - 30 Scrap - While this card gains a boost of 1 wherever it is during rounds two or three due to the Veteran ability, the Clan Brovkar Archer damages three units by 1 power point, whenever it is played.
Clan Drummond Shieldmaiden - 80 Scrap - While this card carries the same Veteran ability as the Clan Brovkar Archer, the Clan Drummond Shieldmaiden card damages an enemy card by two whenever you play it. If the card you choose to damage was already damaged prior to this, then another Clan Drummond Shieldmaiden card will instantly be played on your side of the field.
Savage Bear - 80 Scrap - The Savage Bear card is a fairly solid one to posses, as while it features a decent power rating of 4, it can damage each unit card played by your opponent by 1, meaning you should get it out onto the battlefield early on in the round.
Gremist - 200 Scrap - While he only has a power rating of 3, Gremist allows the player to play an Impenetrable Fog, Bloodcurdling Roar, or Clear Skies card, whenever he is first played. This could be essential in turning the tides of the battle in your favour.
Morkvarg - 200 Scrap - This werewolf carries a unique special ability, as whenever Morkvarg is destroyed from the board or discarded from your hand, it respawns, albeit with the power rating lowered from 8 down to 5.
Coral - 800 Scrap - Coral allows the player to pick a single row on the opposing side of the board, and cut down all unit cards on that row by half their power, rounding down as you do so. This can be a very powerful card, when played at the right time, ideally towards the end of a round.
Ermion - 800 Scrap - Ermion effectively allows the player the chance to redraw two cards of their choice, selecting two cards (including Golds) from their deck and placing them in their hand, while discarding two cards from their hand.
Hjalmar - 800 Scrap - Although playing Hjalmar (power rating 15) onto the board plays the Lord of Undvik card (power rating 5) on the opponent’s side of the field, Hjalmar gains an increase of 10 to his already high power rating should the Lord of Undvik card somehow be destroyed.
Should you need any more information on the spin-off Gwent game, be sure to head over to our everything we know about Gwent article, or alternatively, head to our guide on how to build the very best Gwent decks possible.
Now that we’ve outlined the best cards to unlock in the Gwent open beta, it’s up to you to build up enough Scrap in order to collect them all.
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Hearthstone can single-handedly be thanked for blowing open the digital card game market on PC. It's a great CCG, and without it most of the games listed below probably wouldn't even exist—despite the fact that none of them will likely ever see the same level of success. As someone who can't help but play every card game I can get my hands on, I noticed most of these competitors were often written off as dead or dying in the shadow of Hearthstone without even getting a chance to prove themselves.
Whether you like it or not, we're in a golden age for CCGs on PC, and there's a lot of fantastic flavors to try. Even better, since Hearthstone is the top dog by a mile, most of these alternatives are extremely generous with their free-to-play aspects as a way to get new players invested quicker. All nine of the games listed below are a lot of fun, and do something different from Hearthstone that make them worth checking out.
What sets it apart: Tactics-style combat on a gridded board.
Duelyst is essentially a combination of Hearthstone and Final Fantasy Tactics. The combat and card mechanics are extremely similar to Hearthstone, but you summon your units onto a five-by-nine grid where they can move around each turn. It's a simple game to learn with a massive amount of choice and decision-making spurred by its board. It also has an interesting 'replace' mechanic that lets you mulligan one card from your hand every turn which, when coupled with its 39 card decks and allowing three of each card, makes drawing what you want a lot more consistent.The Elder Scrolls: Legends
What sets it apart: Two separate 'lanes' and free card draws as you lose health.
The Elder Scrolls: Legends takes one big step toward Magic: The Gathering from Hearthstone. It allows you to mix cards from up to two of its factions, but still keeps Hearthstone's auto-increasing mana. It also uses similar damage and combat mechanics to Hearthstone, allowing you to choose your attack targets and having minions keep damage taken. But Legends separates its playing field into two lanes that rarely interact with each other, and one of which protects minions played there for a turn. It also has a rune system that lets you draw a free card for every five health you lose, making it important to plan carefully when you are deciding to deal damage to your opponent.
What sets it apart: The reintroduction of 'instants' and mana cards while staying very streamlined.
From the same developer of The Elder Scrolls: Legends, Eternal is kind of the opposite—it takes one big step toward Hearthstone from Magic: The Gathering. It looks and feels a lot like Hearthstone in practice, but brings back things like 'instant' cards that can be played during your opponent's turn, mana cards with specific colors for each faction, decks with any number of factions mixed, and declaring which of your minions will attack and then letting your opponent choose their own blockers. The key here is Eternal has managed to make all these things quicker and more satisfying than most other digital CCGs that try them, not sacrificing depth for accessibility. It also has one of my favorite Draft modes of any game on this list, having you draft a deck from four card packs that you keep for your collection after the fact.Hex: Shards of Fate
What sets it apart: A full-fledged campaign PvE mode and a massive marketplace to trade or sell cards.
Hex: Shards of Fate feels a lot like someone said "what would Magic: The Gathering look like if it was designed to be digital from the start?" With a few exceptions, it plays exactly like Magic, but has a much better client and play experience than any official digital Magic game—making it a better choice for Magic fans than any of them, thus their exclusion from this list. It also does some cool things that paper Magic can't with persistent buffs, copying cards, and transforming cards. It likely has the highest cost of any game on this list, mostly requiring you to trade on its marketplace to get PvP cards without spending real money, but its PvE campaign is shockingly deep and a huge amount of fun on its own.Infinity Wars
What sets it apart: Simultaneous turns and a zone system for minions.
Infinity Wars was by far the most requested game when I wrote a much shorter version of this list two years ago. It's a game with familiar combat mechanics to Hearthstone but the added depth of being able to swap your units around in different zones—so you could change the order the units in your offensive zone attack in, or swap a stronger unit to your defensive zone if your opponent is about to pull out something big. It's also a faster paced CCG as players take their turns simultaneously, meaning you'll do less waiting around as the rope burns down. To be frank, the voice acting in this game is really bad, but the art style and theme itself is a cool blend of sci-fi and fantasy.
What sets it apart: A living board that you and your opponent build over the course of the game.
Faeria is similar to Duelyst in that you place minions onto a board and then move them to fight, but Faeria's board is hex-based and starts entirely blank. Each turn players can place down tiles to build out usable land, meaning you are fighting to secure a foothold on the map that will help you better kill your opponent. Certain land tiles have special terrain, like lakes and forests, that are required to summon minions of specific factions, similar to colored mana in other games, but mana itself in Faeria is still colorless. It's a very unique game within this list, but still manages to feel like a deep CCG.Shadowverse
What sets it apart: An 'Evolve' mechanic that lets you buff and transform any of your minions.
Shadowverse is probably the closest option to Hearthstone here, but it stands out in its own ways. Its theming and style is potentially the biggest indication that Shadowverse started in Japan, but it also has a number of mechanics Hearthstone doesn't. It uses an 'Evolve' system that lets you buff and transform a limited number of your own minions each game, making them stronger and changing their art to something a little more intense. Each faction in Shadowverse also has unique systems you can't really find anywhere else, and many Hearthstone pros recognize it as a deeper game strategically.Chronicle: Runescape Legends
What sets it apart: No direct combat, a totally unique take on a card battler
Chronicle: Runescape Legends is an impressively and unexpectedly fresh take on a competitive CCG. Based around the Runescape MMO (similar to how Hearthstone is based around WoW), Chronicle manages to take some pretty standard CCG mechanics and make them feel more like an RPG quest than a card game. Every match is spread across five maps, each letting you play four cards. You place those cards in a set order in front of you while your opponent does the same. You can play monsters to fight or loot to purchase with the gold you get from killing them, essentially building out your characters' journey as you try to get stronger than your opponent before you have to fight them at the end. You can also use cards that will mess with their plans, so it's still head-to-head, just in a very unique way.
It should be noted that while I maintain Chronicle is still a good game, the developers have seemingly walked away from it, leaving it with a dwindling community and a general lack of support. I still think it's fun, but enter at your own risk.
What sets it apart: No health or combat, more of a bluffing game with loads of strategy.
Flat out, Gwent is nothing like Hearthstone and doesn't take its roots from Magic: The Gathering. There's no health, mana, or combat, and you start the game with nearly all the cards you'll draw during a given match. Instead Gwent is a game built around bluffing and timing. Every match is played as a best of three rounds, and you try to play cards to end each round with a higher point total than your opponent. It's not as simple as "play all the big numbers" of course, as cards can interact with each other and you can mess with your opponent's side of the board. It's a very complex game, but also a relatively approachable one, and fills an interesting role in the CCG genre.Recommended
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